# text: "Ultimate Pool requires 256 colors or greys to run. Please allow me to switch your monitor to 256 colors or greys. Your original monitor settings will be restored when you quit the game."
DITL_129_Select table size.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=260 y1=330 x2=320 y2=350
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=330 x2=80 y2=350
# text: "Cancel"
# item 2: RADIO_BUTTON (0x06) enabled
# bounds: x1=145 y1=215 x2=295 y2=235
# text: "640 x 480 (5500K)"
# item 3: RADIO_BUTTON (0x06) enabled
# bounds: x1=145 y1=250 x2=295 y2=270
# text: "832 x 624 (6100K)"
# item 4: RADIO_BUTTON (0x06) enabled
# bounds: x1=145 y1=285 x2=295 y2=305
# text: "1024 x 768 (6900K)"
# item 5: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=320 y2=79
# text: "Ultimate Pool supports three popular monitor resolutions. If your monitor supports higher resolutions, select the table size that most closely matches your preferred resolution. "
# item 6: TEXT (0x88) disabled
# bounds: x1=15 y1=150 x2=320 y2=200
# text: "If you find that pool runs too slowly, select a smaller size. (Any change will take effect next time you start up Ultimate Pool.)"
# item 7: PICTURE (0xC0) disabled
# bounds: x1=40 y1=230 x2=104 y2=294
# PICT resource ID: 139
# item 8: TEXT (0x88) disabled
# bounds: x1=15 y1=90 x2=320 y2=140
# text: "If you increase the table size, you will also need to set Pool\'s memory allocation to the corresponding value listed below."
DITL_130_Pool statistics.txt
# 11 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=240 y1=310 x2=300 y2=330
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=310 x2=80 y2=330
# text: "Clear"
# item 2: TEXT (0x88) disabled
# bounds: x1=140 y1=15 x2=230 y2=50
# text: "Games won \nvs Computer"
# item 3: TEXT (0x88) disabled
# bounds: x1=250 y1=15 x2=300 y2=50
# text: "Games\nplayed"
# item 4: PICTURE (0xC0) disabled
# bounds: x1=47 y1=70 x2=111 y2=102
# PICT resource ID: 136
# item 5: PICTURE (0xC0) disabled
# bounds: x1=79 y1=107 x2=111 y2=139
# PICT resource ID: 133
# item 6: PICTURE (0xC0) disabled
# bounds: x1=79 y1=144 x2=111 y2=176
# PICT resource ID: 134
# item 7: PICTURE (0xC0) disabled
# bounds: x1=47 y1=181 x2=111 y2=213
# PICT resource ID: 135
# item 8: PICTURE (0xC0) disabled
# bounds: x1=15 y1=218 x2=111 y2=250
# PICT resource ID: 137
# item 9: TEXT (0x88) disabled
# bounds: x1=22 y1=270 x2=122 y2=290
# text: "Overall Stats:"
# item 10: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=115 y2=35
# text: "Pool Statistics:"
DITL_131_Registration explained.txt
# 7 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=265 y1=280 x2=345 y2=300
# text: "Enter Code"
# item 1: BUTTON (0x04) enabled
# bounds: x1=18 y1=280 x2=98 y2=300
# text: "OK"
# item 2: BUTTON (0x04) enabled
# bounds: x1=120 y1=280 x2=240 y2=300
# text: "Create Register"
# item 3: TEXT (0x88) disabled
# bounds: x1=15 y1=12 x2=355 y2=45
# text: "To register Ultimate Pool, please run the Register program in the Ultimate Pool folder. "
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=55 x2=355 y2=105
# text: "If you did not receive the Register program with Ultimate Pool, then click the Create Register button and then run the program."
# item 5: TEXT (0x88) disabled
# bounds: x1=15 y1=115 x2=355 y2=185
# text: "After you register, you will receive a registration code within 3 to 5 days. If you do not have an email address, please request a postal receipt and your registration code will arrive with it. "
# item 6: TEXT (0x88) disabled
# bounds: x1=15 y1=195 x2=355 y2=245
# text: "If there is a delay or if you encounter a problem with your code, please contact qnote@kagi.com for help."
DITL_132_Enter reg code.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=215 y1=135 x2=275 y2=155
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=120 y1=135 x2=180 y2=155
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=18 y1=60 x2=272 y2=76
# text: "Edit Text"
# item 3: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=279 y2=45
# text: "Please enter your registration code:"
DITL_133_Start up reminder.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=195 y1=280 x2=275 y2=300
# text: "Register"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=280 x2=100 y2=300
# text: "Not yet"
# item 2: TEXT (0x88) disabled
# bounds: x1=20 y1=15 x2=285 y2=115
# text: "Please note that you are running an unregistered copy of Ultimate Pool. Ultimate Pool is shareware and if you enjoy playing it after the 30 day free trial period, please pay the $20.00 registration fee."
# item 3: TEXT (0x88) disabled
# bounds: x1=20 y1=185 x2=285 y2=260
# text: "Thank you for supporting shareware. Your registration supports updates to this game and encourages us to write more games for the Mac.\n"
# item 4: TEXT (0x88) disabled
# bounds: x1=20 y1=124 x2=285 y2=174
# text: "When you register, you will be able to play all of the games that come with Ultimate Pool."
DITL_134_Game reminder.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=205 y1=135 x2=275 y2=155
# text: "Register"
# item 1: BUTTON (0x04) enabled
# bounds: x1=110 y1=135 x2=180 y2=155
# text: "Not yet"
# item 2: TEXT (0x88) disabled
# bounds: x1=20 y1=15 x2=280 y2=80
# text: "The game you have selected requires a registered copy of Ultimate Pool. To find out how to register Ultimate Pool, select the Register button below."
# item 3: PICTURE (0xC0) disabled
# bounds: x1=25 y1=95 x2=75 y2=145
# PICT resource ID: 143
DITL_135_Controls explained.txt
# 1 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=320 y1=380 x2=380 y2=400
# text: "OK"
DITL_136_Change player.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=200 y1=260 x2=260 y2=280
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=20 y1=260 x2=80 y2=280
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=23 y1=98 x2=257 y2=114
# text: "Your name"
# item 3: PICTURE (0x40) enabled
# bounds: x1=60 y1=141 x2=124 y2=205
# PICT resource ID: 248
# item 4: PICTURE (0x40) enabled
# bounds: x1=150 y1=141 x2=214 y2=205
# PICT resource ID: 249
# item 5: TEXT (0x88) disabled
# bounds: x1=20 y1=15 x2=265 y2=80
# text: "Please enter your name and select your player portrait (click to select). Henceforth, you will be the starting player."
DITL_137_Choose opponent.txt
# 14 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=360 y1=380 x2=420 y2=400
# text: "OK"
# item 1: BUTTON (0x04) enabled
# bounds: x1=270 y1=380 x2=330 y2=400
# text: "Cancel"
# item 2: EDIT_TEXT (0x10) enabled
# bounds: x1=17 y1=381 x2=237 y2=397
# text: "Human opponent"
# item 3: PICTURE (0x40) enabled
# bounds: x1=20 y1=299 x2=84 y2=363
# PICT resource ID: 250
# item 4: PICTURE (0x40) enabled
# bounds: x1=95 y1=299 x2=159 y2=363
# PICT resource ID: 251
# item 5: PICTURE (0x40) enabled
# bounds: x1=20 y1=65 x2=84 y2=129
# PICT resource ID: 252
# item 6: PICTURE (0x40) enabled
# bounds: x1=95 y1=65 x2=159 y2=129
# PICT resource ID: 253
# item 7: PICTURE (0x40) enabled
# bounds: x1=170 y1=65 x2=234 y2=129
# PICT resource ID: 254
# item 8: PICTURE (0x40) enabled
# bounds: x1=20 y1=150 x2=84 y2=214
# PICT resource ID: 255
# item 9: PICTURE (0x40) enabled
# bounds: x1=95 y1=150 x2=159 y2=214
# PICT resource ID: 256
# item 10: PICTURE (0x40) enabled
# bounds: x1=170 y1=150 x2=234 y2=214
# PICT resource ID: 257
# item 11: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=240 y2=52
# text: "To choose a computer opponent, click on one of the portraits."
# item 12: TEXT (0x88) disabled
# bounds: x1=15 y1=235 x2=240 y2=285
# text: "If you would like to play a human opponent, click a player portrait and enter his or her name below."
# item 13: TEXT (0x88) disabled
# bounds: x1=265 y1=15 x2=415 y2=35
# text: "Opponent description:"
DITL_138_Choose cue.txt
# 15 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=236 y1=340 x2=296 y2=360
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=25 y1=15 x2=295 y2=50
# text: "Select the cue you would like to play with (click to select).\n"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=20 y1=65 x2=294 y2=322
# PICT resource ID: 145
# item 3: PICTURE (0x40) enabled
# bounds: x1=50 y1=85 x2=65 y2=305
# PICT resource ID: 185
# item 4: PICTURE (0x40) enabled
# bounds: x1=68 y1=85 x2=84 y2=305
# PICT resource ID: 186
# item 5: PICTURE (0x40) enabled
# bounds: x1=86 y1=85 x2=101 y2=305
# PICT resource ID: 187
# item 6: PICTURE (0x40) enabled
# bounds: x1=104 y1=85 x2=121 y2=305
# PICT resource ID: 188
# item 7: PICTURE (0x40) enabled
# bounds: x1=122 y1=107 x2=138 y2=303
# PICT resource ID: 189
# item 8: PICTURE (0x40) enabled
# bounds: x1=140 y1=85 x2=155 y2=305
# PICT resource ID: 190
# item 9: PICTURE (0x40) enabled
# bounds: x1=158 y1=85 x2=175 y2=305
# PICT resource ID: 191
# item 10: PICTURE (0x40) enabled
# bounds: x1=176 y1=85 x2=191 y2=305
# PICT resource ID: 192
# item 11: PICTURE (0x40) enabled
# bounds: x1=194 y1=85 x2=208 y2=305
# PICT resource ID: 193
# item 12: PICTURE (0x40) enabled
# bounds: x1=212 y1=85 x2=226 y2=305
# PICT resource ID: 194
# item 13: PICTURE (0x40) enabled
# bounds: x1=230 y1=85 x2=245 y2=305
# PICT resource ID: 195
# item 14: PICTURE (0x40) enabled
# bounds: x1=248 y1=85 x2=262 y2=305
# PICT resource ID: 196
DITL_139_About box.txt
# 1 entries
# item 0: CUSTOM (0x00) enabled
# bounds: x1=315 y1=405 x2=345 y2=435
# data: ""
DITL_140_Stripes or solids.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=220 y1=135 x2=280 y2=155
# text: "Solids"
# item 1: BUTTON (0x04) enabled
# bounds: x1=140 y1=135 x2=200 y2=155
# text: "Stripes"
# item 2: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=273 y2=66
# text: "You pocketed both a striped ball and a solid ball. Please select whether you would like to play as stripes or solids."
# item 3: PICTURE (0xC0) disabled
# bounds: x1=25 y1=95 x2=75 y2=145
# PICT resource ID: 144
DITL_141_Out of memory.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=220 y1=205 x2=280 y2=225
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=285 y2=50
# text: "Ultimate Pool needs more memory for the configuration you have specified. "
# item 2: TEXT (0x88) disabled
# bounds: x1=15 y1=55 x2=285 y2=123
# text: "To increase Ultimate Pool\'s memory allocation, single-click on the Ultimate Pool icon and then select \"Get Info\" from the File menu."
# item 3: TEXT (0x88) disabled
# bounds: x1=15 y1=130 x2=286 y2=185
# text: "For information on how much memory to allocate to Ultimate Pool, see Chapter 1 of the User Guide."
DITL_142_Opponent reminder.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=205 y1=135 x2=275 y2=155
# text: "Register"
# item 1: BUTTON (0x04) enabled
# bounds: x1=110 y1=135 x2=180 y2=155
# text: "Not Yet"
# item 2: TEXT (0x88) disabled
# bounds: x1=20 y1=15 x2=280 y2=80
# text: "This option requires a registered copy of Ultimate Pool. To find out how to register Ultimate Pool, select the Register button."
# item 3: PICTURE (0xC0) disabled
# bounds: x1=25 y1=95 x2=75 y2=145
# PICT resource ID: 138
DITL_143_9-ball break play or pass.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=220 y1=135 x2=280 y2=155
# text: "Pass"
# item 1: BUTTON (0x04) enabled
# bounds: x1=140 y1=135 x2=200 y2=155
# text: "Play"
# item 2: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=274 y2=80
# text: "Your opponent just scratched on the break. Would you like to play with ball in hand in the kitchen or would you like to pass?"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=25 y1=95 x2=75 y2=145
# PICT resource ID: 143
DITL_144_9-ball push out.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=200 y1=215 x2=280 y2=235
# text: "Push out"
# item 1: BUTTON (0x04) enabled
# bounds: x1=100 y1=215 x2=180 y2=235
# text: "Shoot"
# item 2: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=285 y2=115
# text: "You have the option to play a push out. A push out allows you to shoot the cue ball without requiring you to contact an object ball or cushion. After the push out, your opponent can accept the table, or pass it back to you.\n"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=25 y1=175 x2=75 y2=225
# PICT resource ID: 138
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=125 x2=285 y2=160
# text: "Please indicate whether you would like to shoot normally or push out.\n"
DITL_145_9-ball push out play or pass.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=220 y1=135 x2=280 y2=155
# text: "Pass"
# item 1: BUTTON (0x04) enabled
# bounds: x1=140 y1=135 x2=200 y2=155
# text: "Play"
# item 2: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=285 y2=80
# text: "Your opponent just completed a push out. Would you like to accept the table and play or would you like to pass?"
# item 3: PICTURE (0xC0) disabled
# bounds: x1=25 y1=95 x2=75 y2=145
# PICT resource ID: 144
DITL_146_8-ball illegal break.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=220 y1=135 x2=280 y2=155
# text: "Break"
# item 1: BUTTON (0x04) enabled
# bounds: x1=140 y1=135 x2=200 y2=155
# text: "Accept"
# item 2: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=285 y2=100
# text: "Your opponent did not shoot a legal break. Please indicate whether you would like to accept the table and continue playing, or if you would like to rerack and shoot the break yourself."
# item 3: PICTURE (0xC0) disabled
# bounds: x1=25 y1=110 x2=75 y2=160
# PICT resource ID: 138
DITL_147_8 ball pocketed on break.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=200 y1=140 x2=280 y2=160
# text: "Break"
# item 1: BUTTON (0x04) enabled
# bounds: x1=100 y1=140 x2=180 y2=160
# text: "Continue"
# item 2: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=285 y2=100
# text: "You pocketed the 8 ball on the break. Please indicate whether you would like to have the 8 ball spotted and continue your inning or if you would like to reshoot the break."
# item 3: PICTURE (0xC0) disabled
# bounds: x1=25 y1=110 x2=75 y2=160
# PICT resource ID: 144
DITL_148_8-ball break_pocket_scratch.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=220 y1=140 x2=280 y2=160
# text: "Break"
# item 1: BUTTON (0x04) enabled
# bounds: x1=145 y1=140 x2=205 y2=160
# text: "Accept"
# item 2: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=285 y2=100
# text: "Your opponent pocketed the 8 ball while scratching on the break. Please indicate whether you would like to accept the table with the 8 ball spotted or if you would like to shoot the break yourself."
# item 3: PICTURE (0xC0) disabled
# bounds: x1=25 y1=110 x2=75 y2=160
# PICT resource ID: 143
DITL_149_14.1 all balls behind head string.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=200 y1=215 x2=280 y2=235
# text: "Shoot"
# item 1: BUTTON (0x04) enabled
# bounds: x1=110 y1=215 x2=190 y2=235
# text: "Spot ball"
# item 2: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=285 y2=65
# text: "You have ball in hand behing the head string and all object balls on the table lie behind the head string. "
# item 3: PICTURE (0xC0) disabled
# bounds: x1=25 y1=180 x2=75 y2=230
# PICT resource ID: 138
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=75 x2=285 y2=160
# text: "Please indicate if you would prefer to have the ball nearest the head string spotted on the foot spot before you shoot or if you would prefer to just shoot with the balls in position."
DITL_150_14.1 illegal break.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=220 y1=210 x2=280 y2=230
# text: "Decline"
# item 1: BUTTON (0x04) enabled
# bounds: x1=140 y1=210 x2=200 y2=230
# text: "Accept"
# item 2: PICTURE (0xC0) disabled
# bounds: x1=25 y1=185 x2=75 y2=235
# PICT resource ID: 144
# item 3: TEXT (0x88) disabled
# bounds: x1=15 y1=15 x2=285 y2=95
# text: "Your opponent did not execute a legal break. For a break to be legal, the cue ball must contact an object ball and then a cushion and two object balls must also contact cushions."
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=105 x2=285 y2=170
# text: "Please indicate if you would like to accept the table in position or if you would prefer to decline the table and force your opponent to rebreak."